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Channel: Digital Ephemera » Twine Tuesday
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#TwineTuesday: Murder Hill House Mystery — Part 3

In Part 3, I combine using the (display:) macro, mixing in CSS styles with HTML, and incorporate the (link:) macro to pave the way for future parts of this video sub-series on using Twine 2 to create...

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#TwineTuesday: Murder Hill House Mystery — Part 2

  In Part 2, I combine using the (display:) macro and mixing in CSS styles with HTML to pave the way for future parts of this video sub-series on using Twine 2 to create a murder-mystery story. Part...

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#TwineTuesday: Murder Hill House Mystery — Part 1

In Part 1, I combine several different techniques (HTML + macros; an explicit inventory system, and spatial navigation using a Table) to prepare the way for future parts of this video sub-series on...

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#TwineTuesday: CSS Effects in Snowman

The Snowman Story Format comes with the least amount of built-in functionality. It doesn’t have the changer macros of Harlowe ( (font:), (color:), (text-style:), etc.), nor does it have the DOM...

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#TwineTuesday: Twine 2 Basics (Snowman)

Note: As of this writing, Snowman is the least restrictive of the default Twine Story Formats. What this means in practice, however, is that with this freedom comes the need to write your own...

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#TwineTuesday: Twine 2 Basics (SugarCube)

Note: While I show common macros and markup in the examples below, Thomas Michael Edwards has done a great job documenting the full set of macros and functionality available to SugarCube users. Table...

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#TwineTuesday: Twine 2 Basics (Harlowe)

Table of Contents Headers Text Elements Bulleted and numbered items Using (set:) macro Combining (set:) and (if:) macros Using (either:) and (random:) macros Using a dataset Using (datamap:) Using...

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#TwineTuesday: Twine 2 basics in Vine

Using headers   Text elements   Bulleted and numbered items   Using (set:) macro   Combining (set:) and (if:) macros   Using (either:) and (random:) macros   Using a dataset   Using (datamap:)   Using...

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#TwineTuesday: Twine 2: Inventory Systems

  An overview of two different ways of thinking about inventory systems in Twine: the user starts with everything (explicit), or the player gains or loses things (implicit). Both using the (datamap:)...

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#TwineTuesday: Twine 2: Re-creating Candy Box

  An overview of how to re-create some of the core mechanics of Candy Box (http://candies.aniwey.net/) in Twine 2 (in Harlowe) using the (click:), (link:), (replace:), and (display:) macros. Proof...

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#TwineTuesday: Twine 2: Creating a Dating Sim

  One approach to creating a dating sim in Twine using multiple (display:) macros and values associated with choices (in Harlowe). Proof Copy: http://videlaisstudios.info/teaching/twine/DatingSim.html...

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#TwineTuesday: Creating a Dungeon Crawler — Part 2

  This is part 2 (the final part) of a new sub-series focused on creating a Dungeon Crawler in Twine 2 using the three central mechanics of health, map, and encounter systems. Twine 2:...

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Teaching Twine 2 in Vine

I’ve recently taken up a project of trying to explain game development terms and techniques using six second videos on Vine. As a pilot version of this, I’ve created a handful of videos on Twine 2....

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#TwineTuesday: Twine 2: Creating a Dungeon Crawler — Part 1

[I apologize for this being so late. I’ve not been home much this week, and have been having some technical issues with my recording setup lately, too.]   This is part 1 of a new sub-series focused on...

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#TwineTuesday: Twine 2: Using Functions as Macros in Snowman

  An overview of different approaches to thinking of functions as if they were macros through the SCRIPT tag, binding to global objects, and combining the two methods in Snowman. Twine 2:...

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#TwineTuesday: Twine 2: Using Images in SugarCube

[Sorry for this being a few days late. It’s the end of the semester for me, and I’m in the process of trying to wrap up some classes.]   An overview of using images in SugarCube starting with the IMG...

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#TwineTuesday: Twine 2.0: User Input in SugarCube

  An overview of using the click, button, textbox, and textarea macros in the SugarCube story format within Twine 2. Twine 2.0: http://twinery.org/ Tutorial Video Series:...

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#TwineTuesday: Twine 2.0: Dynamic Visual Effects

An overview of the Changer Macros font, text-color, text-style, transition, prepend, append, replace, and hook, and how they work in practice. Twine 2.0: http://twinery.org/ Tutorial Video Series:...

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#TwineTuesday: Twine 2.0: No-click Navigation

  An overview of the no-click navigation technique with a walkthrough of how to use the mouseover-append, hook, and display macros together to replicate some of the mechanics of Even Cowgirls Bleed by...

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#TwineTuesday: Twine 2.0: Turn-based Encounters

  An example using the Grue from the game series Zork in how to create a turn-based encounter system. Twine 2.0: http://twinery.org/ Tutorial Video Series:...

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